Two years ago last Friday Google introduced its social network, Google+. Mashable’s Christina Warren (@film_girl) provides a good assessment ofGoogle+ at two years in saying it’s gone from “Facebook killer to ghost town to something else”
Make no mistake, however, two years in, Google+ is most definitely a social network. There are more than 500 million Google+ users and reportedly more than 300 million of those users are active.
No question the masses have been guilty of rushing to judgment...
Here is an update on my game project. In my previous posts I’ve explained why I believe we can use the power of games to help us engage and empower the public to learn basic laws and legal issues. I’ve also explained the difference between gamification of the law and games that involve legal topics. The next step is to explain more specifically how a game like what I’m building with my team can increase access to real-world legal services as well as educate the public.
According to my game...
In a New York Times Op-Ed, Paul Krugman discusses a new report by the business consulting firm McKinsey & Company that describes several disruptive technologies and the likely impact they will have on the labor market. One such technology is described generically as "automation of knowledge work."
The McKinsey report describes this technology as sophisticated artificial intelligence software and "machine learning" which will be able to perform many "knowledge worker" tasks that had previously...
A smartphone app to assist people with bipolar disorder, conceived by Cornell researchers, has won the prestigious $100,000 Heritage Open mHealth Challenge.
The app for iPhone and Android phones, called “MoodRhythm,” was developed by a team led by Tanzeem Choudhury, associate professor of computing and information science, and postdoctoral fellow Mark Matthews. It uses a phone’s microphone, light sensors and accelerometer to monitor sleep and social patterns and combines this information...